<?xml version="1.0" encoding="ISO-8859-1"?>

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<channel>
<title>chris-tc's CGPortoflio Gallery</title>
<link>http://chris-tc.cgsociety.org/gallery/</link>
<description>chris-tc's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Abstract Art - Falling Titans</title>
	<link>http://chris-tc.cgsociety.org/gallery/465499</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125636/125636_1171921206_small.jpg"><br><br>I wanted this abstract scultpure to stand out against its green and blue background. I used a very long focal length to adequately frame it.<br />
<br />
The entire image was done in Softimage | XSI and rendered with mental ray, with some post color tweaking in Photoshop.]]>
	</description>
	<pubDate>Mon, 19 Feb 2007 21:40:37 +0000</pubDate>
	</item>
	<item>
	<title>BMW M5 by the Road</title>
	<link>http://chris-tc.cgsociety.org/gallery/426262</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125636/125636_1162894358_small.jpg"><br><br>This is actually a relatively old model I just recently finished. As always, I created it in XSI and rendered it using mental ray.<br />
Photoshop was used to comp the car into the photo background.]]>
	</description>
	<pubDate>Tue, 07 Nov 2006 10:12:43 +0000</pubDate>
	</item>
	<item>
	<title>Classic Stove</title>
	<link>http://chris-tc.cgsociety.org/gallery/361778</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125636/125636_1148526270_small.jpg"><br><br>This is a stove I recently modeled for a project.<br />
It's entirely done in XSI and mental ray. I used X-DOF for depth of field.]]>
	</description>
	<pubDate>Thu, 25 May 2006 03:04:38 +0000</pubDate>
	</item>
	<item>
	<title>Lamp on the Floor</title>
	<link>http://chris-tc.cgsociety.org/gallery/341846</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125636/125636_1144240717_small.jpg"><br><br>After seeing a very good looking Maxwell rendering I decided to model a similar scene in XSI and render it using mental ray.<br />
Thus, the goal here was to find a very realistic looking mental ray lighting and material setup.<br />
Some slight color correction and very subtle depth of field was added in the post-processing stage.]]>
	</description>
	<pubDate>Wed, 05 Apr 2006 12:38:39 +0000</pubDate>
	</item>
	<item>
	<title>Michelin Pilot Sport PS2</title>
	<link>http://chris-tc.cgsociety.org/gallery/341861</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125636/125636_1144242138_small.jpg"><br><br>This is a close-up view of a Michelin Pilot Sport PS2 tire.<br />
The tire and rim were modeled in XSI and rendered in mental ray. I created the sidewall bump map using Photoshop.]]>
	</description>
	<pubDate>Wed, 05 Apr 2006 13:02:22 +0000</pubDate>
	</item>
	<item>
	<title>Fangtooth</title>
	<link>http://chris-tc.cgsociety.org/gallery/341842</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125636/125636_1144239383_small.jpg"><br><br>I created the base model for this deepsea fish (a fangtooth) in Softimage | XSI to ensure proper edge flow for animation.<br />
Then I added details using ZBrush and finally brought the model back into XSI to render it using mental ray. The floating particles were added in Digital Fusion.]]>
	</description>
	<pubDate>Wed, 05 Apr 2006 12:16:25 +0000</pubDate>
	</item>
	<item>
	<title>Sunglasses</title>
	<link>http://chris-tc.cgsociety.org/gallery/341858</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125636/125636_1144241726_small.jpg"><br><br>I modeled these glasses for a character that's going to be a short movie I'm working on.<br />
As always, all modeling and rendering was done in XSI and mental ray.]]>
	</description>
	<pubDate>Wed, 05 Apr 2006 12:55:28 +0000</pubDate>
	</item>
	<item>
	<title>Chairs</title>
	<link>http://chris-tc.cgsociety.org/gallery/341838</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125636/125636_1144238366_small.jpg"><br><br>I modeled this scene with a low-key lighting setup in mind. The goal was to create a very photographic look.<br />
I added grain in post to help achieve realism.]]>
	</description>
	<pubDate>Wed, 05 Apr 2006 11:59:27 +0000</pubDate>
	</item>
	<item>
	<title>Indoor Golf</title>
	<link>http://chris-tc.cgsociety.org/gallery/341844</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125636/125636_1144240143_small.jpg"><br><br>This indoor golf scene was a practice in realistic texturing and lighting.<br />
The floor was created via a custom displacement map.<br />
I added Depth of Field in Photoshop.]]>
	</description>
	<pubDate>Wed, 05 Apr 2006 12:29:04 +0000</pubDate>
	</item>
	<item>
	<title>House of Glass and Water</title>
	<link>http://chris-tc.cgsociety.org/gallery/341833</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125636/125636_1144237433_small.jpg"><br><br>I created this image for a contest.<br />
Due to a tight deadline I had to leave large portions of the scene untextured and decided to go with a rendering style that resembles a mixture between a photograph and a painting.]]>
	</description>
	<pubDate>Wed, 05 Apr 2006 11:43:56 +0000</pubDate>
	</item>
	<item>
	<title>1922</title>
	<link>http://chris-tc.cgsociety.org/gallery/341829</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125636/125636_1144235637_small.jpg"><br><br>Most people find chess sets a very boring topic for a cg scene.<br />
Thus, my goal was to make this image look interesting through intense lighting, a dynamic point of view and heavy depth of field.<br />
The depicted position actually occured in the game Alekhine-Bogoljubov in 1922.]]>
	</description>
	<pubDate>Wed, 05 Apr 2006 11:14:00 +0000</pubDate>
	</item>
	<item>
	<title>Liquid Gold</title>
	<link>http://chris-tc.cgsociety.org/gallery/313496</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/125636/125636_1138355771_small.jpg"><br><br>I created this whiskey glass for a short movie I'm working on at the moment. I ended up setting up a little scene for it and rendered it out.<br />
The scene was done in XSI / mental ray, depth of field and grain were added in Photoshop.<br />
Cheers,<br />
Chris<br />
]]>
	</description>
	<pubDate>Fri, 27 Jan 2006 09:56:13 +0000</pubDate>
	</item>
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